//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   LocalToWorld         c6       4
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 0, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_color1 v1
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_position o3
    mov o0, v1
    mov o1, c4.x
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o3, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 12 instruction slots used
 

